Ink Diaries: Day Off Day O

There’s really no such thing as a day off when you’re directing a show. But today, Monday, is our day off. The actors do very much need down time to deal with the realities of life and also process a bit. And yeah, I’ll do a grocery run, throw some stuff in the laundry and some other personal stuff. But it’s also a breath when I prep for the week ahead. Sure is nice to be able to get away from all of those other screens and sit on the porch swing with just an iPad to do that. 


Makes it almost feel like a day off. 

Apple’s Design Trap

There’s an excellent discussion about design vs practicality going on currently within the Apple community that gathers around the Mastodon water cooler. It was kicked off by Matt Birchler responding to a post from Daring Fireball’s John Gruber commenting on how far ahead third party iOS apps for Mastodon were than those on the Android platform. Birchler filled out his thoughts in a post called The Shocking Stage of Enthusiast Apps on Android.

John Gruber continued the thread on Daring Fireball with an excellent post called Making Our Hearts Sing. That in turn prompted Frederico Viticci to pen a post on MacStories called The Practicality of Art in Software. I’d highly recommend you read Matt, John, and Viticci’s posts.

Beyond a brief summary let me just say that I’m in profound agreement with each of the posts. There are differences in the arguments, but they all aim at the same larger point about Apple.

Yes, in my view Android apps for Mastodon pale in comparison to iOS apps. As backed up by my own experiences, I do feel the general design of Android apps also lack what Gruber calls “the artistic value in software and interface design” that he sees in iOS apps. AND, as Viticci says “As a computer maker or app developer, you have to strike that balance between the aspirational and the practical, the artistic and the functional.”

The two cents I’m about to add to the discussion isn’t in contrast to what these three have laid out. Like I said I’m in agreement with the points in each argument. Think of this as tangential to the discussion.

51199 101165 Stage Manager small windows xl

So here’s the tangent.

Design is key to any endeavor that’s creating a product. We can talk form following function, or practicality, or art for art’s sake. Doesn’t matter where you enter the discussion. It’s key. And the posts I’ve mentioned above do an excellent job of hitting those points.

Apple has captured, captivated, seduced and perhaps suckered many of us with its approach to the design of its products. In my opinion I think they’ve largely succeeded. If you “think different” then I won’t question your taste, but I’ll just acknowledge that we sail on two different oceans. That said, Apple is also masterful in the design of the marketing and rollout of products. In many ways the product and the marketing of the product are inseparable.

But I think Apple has designed itself into a predicament in the same way many tastemakers do. Once you embody an asthetic and it becomes not only your brand but your essence you create almost impossible semiotic expectations. You’re no longer designing just your next creation, you’re designing to meet the expectations you’ve created. It can be a trap when you follow that path OR if you deviate from it.

And that’s where the trap gets tricky. Be real with me here. When you see amazing and beautiful screenshots of a new app I’m sure you’re often as tempted as I am to push the Buy button before you even read and understand the description of what the app offers. Especially if the App is from a developer you’ve had good experiences with in the past. It’s no different than following any other artist in any other medium. Favorite singer, buy the next album. Favorite author, buy the next book.

Don’t get me wrong I’m not saying all app developers, Apple, or other artists are trying to pull one over on us. (I’m sure some are but that’s another topic for another day.) Using a combined appeal to our senses and our reservoir of good feelings from past experiences is what designing products is all about. The successful designers know just how to reach us and build a following. Some would call it maniuplation. They’re correct. The intent of most art is to maniuplate a response.

Take Weather apps for example. Goodness knows how many of those I tried just because those radar displays looked gorgeous in screenshots. The well worn cliché of not buying a book by its cover certainly applies to App marketing and we all know how clichés get started.

And then there are the artists and designers that break the mold. Try something new. Take a different, sometimes radical approach. That may work in the long view once a more full body of work can be viewed from a distance. But it’s risky in the immediate market of expectations, which is why its viewed as a departure. But strike gold and the risk can pay off.

Play to our attactions to the pretty. The shiny. The well designed. The well packaged. Play to our desires for something familiar while yearning for something new. Create tension with those competing desires and debut that “departure” inside a wrapping of the familiar and you get a double bang for the buck. And here’s where Frederico Viticci’s long, and well documented struggle with Stage Manager works so well as the prime example in this tangent.

Stage Manager is Apple’s attempt at a windowing solution for iPads and Macs. iPad users have been yearning for a windowing or multi-tasking solution for awhile. What they’ve been yearning for is something most are already familiar with from experiences with laptops and desktops. Surely this would be beautiful in a “think different” sort of way. But not too “think different” in the practical mechanics.

If you’re an iPad user I am reasonably sure you were awed by the demo of Stage Manager when you first saw it. It looked magical. It looked magical in that Apple way. It looked like the solution many iPad users have all been waiting for. I know it did for me. And it was rolled out in all the ways we’ve all become accustomed to.

But the practicality of Stage Manager on the iPad largely failed to live up to the promise of those expectations once users got their hands on it. Frankly, I find it more than a dissapointment. But the design from demo to packaging of the idea was certainly alluring and seductive enough to get us (me) in the door.

I won’t go into the ways and wherefores of that beyond linking to Viticci’s excellent chronicling of his experiences. His feelings and thoughts are shared by me and many others.

So to wrap this up and get back to the points about design asthetics, practicality vs pretty, and Mastodon Apps on competing platforms let me say this. I’ve downloaded and followed the development of many of the iOS Apps for Mastodon. I’m genuinely excited by what I see and feel.  Although there are differences, some are starting to morph a bit into the same look and feel but the feature sets (currently) set them apart.

After giving a spin to some of the Android Mastodon apps I’ve been dissappointed in the smaller selection available and also the lack of strong design statements in those that do exist. And again, features sets give them distinction. I’m sure others feel differently and vive la differénce.

This difference though cements my thinking that the expectations and semiotic differences between Apple and Android design philosophies are  baked in at this point in the game. Apple has created such a deeper dependency on design prowess. Android’s “come as you are” approach leaves more room for less when it comes to the art of visual design. Fundamentally there’s nothing wrong with ether approach from a user perspective. Choose what you’re attracted to and have fun with your choice.

The larger and more precarious point with this tangent is that Apple’s rich design expectations, as powerful as they are, are also Apple’s Achilles heel. Great artists aren’t afraid to fail. Great product makers who use great art as a selling point need to tred more carefully to avoid the level of disappointment that can turn a legacy into a burden.

Ivory for Mastodon Brings Out the Cheers!

Toot the Horns!

iOS and Mac developer Tapbots gladdened the hearts of many today with the iPhone and iPad release of Ivory, a new app for using the social network Mastodon.

I won’t go into much detail about the app itself because Frederico Viticci has covered it brilliantly on Here’s a sample of that review from the opening paragraph.

There’s an intangible, permeating quality about Tapbots apps that trascends features and specs: craftsmanship. With Ivory, launching today on the App Store for iPhone and iPad, you can instantly appreciate that level of care and refinement that the Texas-based duo is well known for after more than a decade on the App Store. But there’s something else, too: for the first time in a few years, it feels like Mark and Paul are having fun again.

He covers the ins and outs of the features of the app well, so if you’re interested check out that review.

What I will spend a few mintues on is the rich journey the developers Paul and Mark have gifted all of us interested in the app and its development.

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Tapbots is a premium app developer for Apple devices. Its Twitter client Tweetbot set many a standard along with the other great apps that have come out of that company. (I’ve used them all.) When things began going sideways with Twitter after Elon Musk’s purchase many became concerned about the longevity of the third-party Twitter apps that we used to access that social network. (Twitter’s own app has never been liked, only tolerated.)

Sure enough, Musk and his minions unceremoniously cut off access for Tapbots, IconFactory, and other 3rd-party app developers for his newly acquired plaything. When I say unceremonius-think kicked to the curb without so much as a fare thee well.

As Paul and Mark (and other developers for other apps) began working on apps to access Mastodon, they all created quite a bit of excitement along the way. But the Tapbots team not only treated us to a beautiful first beta version of the app, but with wonderful glimpses into some of their process along the way.

I can tell you that the journey was keenly followed, supported and encouraged. As will be the new Ivory app. I can speak for myself and only speculate for others, but their efforts in sharing the journey add an intangible yet very real extra-special value to the lovely finished product that exceeds anything I’ve ever felt or seen surrounding the release of a piece of sofware.

Let me just say this. Tapbots has long been a favorite developer of software for Apple devices. Paul and Mark capitalized on that hard won and much deserved loyalty and took what could have been a crushing blow and turned it into what I believe will be an extraordinary success story by letting their users participate along the way.

Any company, regardless of product, should take note.

Bloomberg: Apple Working on Touchscreen Macs for 2025

Oh my.

Mark Gurman of Bloomberg has published a rumor that Apple is working on touchscreen Macs aiming at 2025. Already the socials are filling up with excitement, consternation and predictions. This rumor/news will launch a half-zillion blog posts and fill up hours of podcast time between now and whenever, if ever, Apple does this.

Apple, Inc is working on adding touch screens to its Mac computers, a move that would defy long-held company orthodoxy and embrace an approach that co-founder Steve Jobs once called “ergonomically terrible.”

Apple engineers are actively engaged in the project, indicating that the company is seriously considering producing touch-screen Macs for the first time, according to people familiar with the efforts. Still, a launch hasn’t been finalized and the plans could change.

Already those who don’t like iPads are are jumping on the doom wagon for that class of devices. There’s room for plenty of speculation on that, but if and when this comes to be I doubt very seriously we’ll see the iPad disappear. And while Gurman talks about this defying company orthodoxy I find it a little tough to swallow that Apple hasn’t had a touchscreen Mac or two floating around its design studios until now.

But I’m not going to play the prediction game on any of this. It’s time to sit back and enjoy the show regardless of what device you’re enjoying it on.

Tech Predictions for 2023

I thought I’d jot down a few tech predictions for 2023. So here we go.

There will be tech news in 2023. There will be grand promises and grander failures. It will be entertaining, a bit crazy, and ultimately meh as the latest in a round of bad bets come due or come closer to being so.

Apple will make a ton of money in 2023 even though some governments want to design products for them. Apple won’t have as easy a time of it as it has in recent years for a number of reasons including some self-inflicted wounds.

Artificial Intelligence will continue to be a dominant story until chat bots start writing most of the tech stories.

The Metaverse will further try to wriggle out of the pond with or without legs. With other companies jumping into the “let’s put an expensive, goofy-looking, headache inducing gizmo on your head” it will be one of the comic tech highlights of the next few years before this whole thing ends where it was always destined to: an enterprise play.

Cyrpto will continue to falter as the denizens of the latest refuge of scammers discover that they’ve sucked all the money they can from the available suckers. There certainly won’t be any Super Bowl commercials.

Streaming Entertainment will continue to figure out that they haven’t figured it out yet. Consolidation will begin in earnest, hopefully before the streamers cancel all of the shows.

Twitter. Who the hell knows. It’s owner sure doesn’t.

Mastodon and federated social networking will continue growing pains as it continues to grow and becomes less of a pain for new users to gain entry.

Humans. Humans will be the biggest tech story behind the stories that capture the headlines. The humans who create tech will continue to be in some form of tension with the humans who use it. Humans who do use tech will continue to look less and less for tech to solve their problems, understanding before tech creators that all tech solutions aren’t necessarily going to change the world.  At least until the tech creators understand that they need humans to talk to humans to help them solve the problems with the products they create. Or until the robots show up.