Alan Dye Leaving Apple For Meta

Ch..ch…changes…

Changes keep happening in the circular halls of Cupertino. The latest, as reported by Bloomberg’s Mark Gurman, is that Alan Dye, the vice president of Human Interface Design who gave us Liquid Glass and the Vision Pro interface, is leaving Apple to head up Meta’s design team responsible for hardware and software for all of Meta’s offerings.

Dye 1764792626278.

Longtime designer at Apple, Steve Lemay will take over Dye’s responsibility at Apple.

According to Bloomberg:

With the Dye hire, Meta is creating a new design studio and putting him in charge of design for hardware, software and AI integration for its interfaces.

He will be reporting to Chief Technology Officer Andrew Bosworth, who oversees Reality Labs. That group is tasked with developing wearable devices, such as smart glasses and virtual reality headsets.

Dye’s major focus will be revamping Meta’s consumer devices with artificial intelligence features. He will serve as chief design officer for the group starting Dec. 31.

Dye follows other recent Apple departures including Jeff Williams and John Giannandrea amid speculation about Tim Cook’s possible departure as CEO. Apple has also seen other departures of some of its design talent over the last few years.

You don’t need a looking glass, liquid or otherwise, to know that these personnel changes perhaps presage different thinking on the horizon for Apple’s product lines.

Frankly, I think we’re all looking forward to some change ahead.

Addendum: John Gruber’s after the news broke post on this provides some interesting Gruber-esque context. I’m certainly no where close to being connected to anyone on anything I write about Apple and how I use its products, but there’s quite a bit in Gruber’s post that strikes me as how I’ve felt about Apple design recently.

You can also find more of my writings on a variety of topics on Medium at this link, including in the publications Ellemeno and Rome. I can also be found on social media under my name as above.

How To Turn Liquid Glass Into A Solid Interface from TidBITS

A good reference for those who don’t like Liquid Glass

How To Turn Liquid Glass Into A Solid Interface is a post from Adam Angst at TidBITS might be worth bookmarking or hanging onto in some form or fashion, at least for a while.

Screenshot 2025 06 10 at 03 18 57 2x 1749523562493.

It’s comprehensive in that the post covers what you would need to do to make changes for macOS 26, iOS 26, watchOS 26, and tvOS 26. I say for “a while” because I anticipate Liquid Glass won’t be an issue for some as time rolls on, but there are those who would just rather not use it. Either way, it’s a good reference document to have.

I’ve already posted some of my early thoughts on Liquid Glass and I’ll be posting more as time goes on. My initial views haven’t changed much. Liquid Glass isn’t really to my taste, but I’ll let in it hang around to see how it evolves throughout the year. Frankly, at this point I think Apple has bigger fish to fry in fixing these OS 26 versions.

You can also find more of my writings on a variety of topics on Medium at this link, including in the publications Ellemeno and Rome. I can also be found on social media under my name as above.

OS 26 First Impressions

Early thoughts on OS 26 versions

Bubbles. My grandkids love bubbles. It’s a kid’s delight. Apparently bubbles also delight some Apple designers. My first impression of the look of iOS 26 on the iPhone was bubbles.

PXL 20250916 124836790.

I watched the OS 26 round of operating system betas over the summer as things evolved and have now installed the first release on all my devices. I’ve seen and heard the reactions so I was reasonably prepared for what would happen once the updates occurred. These are some first impressions after taking a look.

Liquid Glass

I’m not putting down bubbles. Bubbles are fun, whimsical, and joyful. But my overwhelming impression on the iPhone 16 Pro with iOS 26 installed was that the Liquid Glass design language, (that supposedly isn’t a design language,) felt very bubbly and child-like. To my eye I associate it more with bubbles than I do glass, liquid or not.

I also thinks Liquid Glass looks and feels better on the iPad Pro than it does on the iPhone. There’s more space for the chunkier, bubblier UI elements to float around. By and large things look cleaner on the iPad.

On the Mac, Apple didn’t go quite as far with Liquid Glass as they did with the iPhone and iPad regarding transparency and bubbly things, but there is still a more cartoonish feel to macOS 26 than the previous version. I think most of that is due to the rounded corners, rounded buttons and tab bars. I will say in this early going, I miss what I felt was a cleaner design in Sequoia on the Mac than what I see in this early going with Tahoe.

Bubbles are also messy things. Messier than glass in solid form certainly. Perhaps applying liquid properties to this glass like interface provides a license to keep things messier. That’s certainly true in some cases on the iPhone. For example, in the Phone app the reflective (or is it refractive) qualities around the buttons make it feel like light is leaking through a misapplied sticker than I think was the intent.

New Shareshot.

On both the iPad and the iPhone you’ll have to be careful what you choose for a wallpaper, because that same light leaking through means photos that have many colors or light contrasts within them appear more distracting than pleasing. (I like to use my own photography for wallpapers).

New Shareshot.

The issues of legibility have been discussed quite a bit over the summer, and I don’t think Apple has a complete solution for that yet when it comes to complex backgrounds, other than seemingly to force users to make simpler choices with wallpaper backgrounds. In early use, I think what we see on iPhone and iPad completely renders useless the statement of letting your content shine through. It might bleed through, but if it shines it does so in a distracting manner.

Here’s an example of one of my Home Screens that I think makes things look more bubbly than Liquid Glassy, especially in the upper two rows of folder icons.

New Shareshot.

Alan Dye, the VP of Human Interface Design, the Apple guy who spearheaded this UI change, is quoted as saying that Liquid Glass is “the foundation for new experiences in the future.” All well and good when you have a fuller view of the future as one assumes he would. But for those looking at their devices today, that means as much or as little as any tech promise or vision that have been dropped on us these last few years.

Liquid Design, in my very early looks is not to my taste. It may be to yours. the good news is that everything still appears to be functional. But to me, it’s a child-like appliqué on sophisticated devices that seem to beg for something more mature. I’m sure Liquid Glass will evolve, but until it does, I don’t think these bubbles will be popping soon.

Other Changes

I haven’t explored many of the new features of any of these new operating systems, only attempting to get things up and running. Most things appear to be running well.

A few changes I like include:

I prefer this iteration of the Photos app in iOS

I like the big multi-tasking changes for iPad and look forward to working with them more, although count me as one who will miss Slide Over. It was handy in my work in rehearsals.

I like the new Trash Can icon on the Mac. That’s the kind of whimsy I can support.

CleanShot 2025-09-16 at 07.18.24@2x.

I love the wrist flick gesture on the Apple Watch.

Things I’m not a fan of:

On the Mac I miss the Shortcuts item in the menu bar. Yes, you can add one, but instead of getting a straight drop down of clickable Shortcuts, it now opens a new window that requires not only the selection of the Shortcut you want to execute, but another separate action to run the Shortcut. Adding clicks isn’t much of a shortcut to me.  I see where Apple is going with this, trying to move things out of the Menu Bar into the Control Center. That’s going to require developers to make that move successful.

CleanShot 2025-09-16 at 10.04.19@2x.

I’m not a fan of some of Apple’s redesigned icons.

I tried out the Tinting feature for icons. I could see myself using this, if the feature didn’t tint widgets. What’s the point of a tinted Photos widget?

New Shareshot.

Some things I’m on the fence about:

I’ve previously used independent apps Bartender and Ice to control the large number of Menu Bar icons I like to have available. Both are currently in beta so I’m testing out Apple’s  feature to hide the Menu Bar until things change on those fronts. Simply put, that means the Menu Bar disappears until I hover over or click on it, revealing the icons. In using this feature when windows are at the top of the screen, Menu Commands sometimes disappear requiring some window rearrangement. This doesn’t happen consistently, so I’m guessing it’s a bug. I’m not sold on this in the early going but I’m giving it a try.

I’ve been using Raycast as an application and Shortcut launcher, along with some of its other features. I’m giving Apple’s new Spotlight features a try including the long overdue Clipboard Manager. This will require some muscle memory retraining, and it might mean leaving Raycast behind. It would be easier to do so if that Clipboard Manager copied across devices.

It’s early going. For me, as well as these new operating systems. I’ll discover more as I go along. I’m hoping the evolutionary pace for this software from Apple and most certainly developers will come close to matching mine in the days to come. I’m guessing it’s going to be sometime in 2026 before we can really evaluate what’s what in these OS 25 releases.

You can also find more of my writings on a variety of topics on Medium at this link, including in the publications Ellemeno and Rome. I can also be found on social media under my name as above.

Craig Hockenberry’s Take on the Why of Liquid Glass

Is Liquid Glass an edge case?

There is a quote largely attributed to Robert F. Kennedy. No not the one rampaging through the U.S. healthcare system. It goes “some men see things as they are and ask why. I dream things that never were, and ask why not?” But, it actually came first from George Bernard Shaw in his play Back to Methuselah. 

Apple WWDC25 Liquid Glass hero 250609_big.jpg.large_2x.

The text gets mangled often enough as does the attribution. Regardless, the point is made. In my experience as a theatre producer/director/designer/playwright the biggest part of the game is the “dreaming” part. The next hurdle is finding a way to turn that into reality. The dreams often come when least expected, occasionally after many attempts at finding a solution, and sometimes at random moments. They sometimes come into focus as almost impossible, or perhaps wrong-headed. 

Typically, in something completely uncharacteristic for me, when I find I can’t articulate what I’m feeling or seeing, I know I’m on to something, and that’s the moment to ask “why not?” rather than “why?”

I’m also very familiar with the desire or temptation to do something new instead of doing again what I know works. Speaking from my experience that’s yielded both positive and negative results. There’s a reason some things are called “tried and true.” There’s also a reason to hold your breath, roll the dice and gamble it all on something new.

Honestly, either way is a risk. And that’s how it should be. But if you feel the need for change, go for it and don’t reverse course. 

But what do I know? I’m just a theatre guy who’s produced hits and flops along the way and comfortable taking slings and arrows along with occasional accolades. I’m not sure what feels better, being admired for a courageous leap of faith, or feeling accomplished for sticking the landing. In the end, I’m not sure it matters.

Liquid Glass 

A lot has already been said, good, bad, or indifferent about how Apple’s designers dreamed up its new Liquid Glass design approach. But that doesn’t answer the “why?” Was it a compulsion for something new? Time for a change? A diversion to distract? Or a romantic new vision spurred on by a heavy new headset?

App developer and designer Craig Hockenberry of the

, in an interesting post recently asked that question and provided what he thinks is a possible answer. It’s titled simply Liquid Glass. Why? I don’t want to spoil the post. You should go read it yourself. But his answer points to a possible future of devices “with screens that disappear seamlessly into the physical edge.” 

A cautionary note here. For several years Apple trumpeted “edge-to-edge screens” that still had bezels. Marketing mavens often outrace product dreamers to the destination.

I joked with Craig on Mastodon that he should have subtitled the piece Liquid Glass is an Edge Case. 

The joke may indeed prove to be true, but it’s a truth we’ll live with in some form or fashion for the next few years, edge case or not, regardless of the good, bad, or indifferent reactions.

Anyway, go read Craig’s piece. However Liquid Glass is received in a few weeks, I’m looking forward to discovering it myself.

I mean, why not?

You can also find more of my writings on a variety of topics on Medium at this link, including in the publications Ellemeno and Rome. I can also be found on social media under my name as above. 

Through A Glass Darkly: Apple’s Liquid Glass Future Isn’t Clear

Continuing to watch Apple’s Betas from the sidelines.

Apple’s adventures with its new Liquid Glass design language reminds me of the title of a terrific, yet gloomy, Ingmar Bergman film, Through a Glass Darkly. Keep in mind that I’m not running the beta and living vicariously through the reactions of those whose opinions I trust. That said, based on some of those opinions of the recently released 4th developer beta, the future of Apple’s new design approach appears less than clear. 

Image from @davemark on Mastodon

From most accounts it’s a battle between legibility and the “coolness” of the design’s featured transparency that overlays content with the intent for the content below to bleed through. The challenge seems to be finding the right amount of bleed through that also allows users to easily read a notification or a control. 

In my view, the challenge with that challenge seems to be one of fighting things you can’t control. Holding liquid in your bare hands without spilling a drop might be easier. Every website and app designer has their own preference and approach. Even Apple apparently has difficulty as some of their own apps with background bleed through obscuring text. 

Image from @viticci on Mastodon

Since Apple announced Liquid Glass there have been three iterations of the approach. In a sort of Goldilocks and the Three Bears adventure with Apple dialing transparency features back and forth. Now in the 4th version of the developer beta reengaging more transparency. Searching for a “just right” solution doesn’t yet seem to be yielding any clear direction. But then, Apple’s ambitions, perhaps by design, have created a lose-lose short term future. The eventual product will never please everyone with this design change. But to be fair, that’s always the case with design changes and the folks at Apple knew that going in.

There are other usability issues as well, including things like making it easy to tell which tab or control is in focus, and having to tap multiple times to perform a function that used to be one tap to name a couple I see repeatedly mentioned.

But the clear focus of complaints (and some praise) is Liquid Glass. I would venture that for users it’s still too early to judge, but supposedly the Public Beta is due soon and the consensus is that what we see there will be pretty close to what we see in the Fall. Developers on the other hand are increasingly worried about Apple’s search for a “just right” solution while they try to find a path forward to have their own apps ready for the big release alongside or close to the release of this new wave of operating systems. 

CleanShot 2025-07-24 at 08.38.27@2x.

The problem becomes magnified when designing for the lowest common denominator with so many users. From my perspective of supporting clients and family members, most folks just want to pick up their devices and do what they want or need to do. They don’t want a new learning curve getting in the way. They certainly don’t want legibility issues to get in the way. There’s a real tension between what Apple needs to do to keep the cash registers ringing and the familiarity users want that I don’t think the folks in Cupertino understand given the annual pace they seem locked into. 

Image from @jsnell on Mastodon

The Bigger Picture

From where I sit on the sidelines, I think Apple has also created some real and perhaps less transparent problems beyond how Liquid Glass eventually rolls out.

Coming on the heels, and at least somewhat intended as a distraction from last year’s Apple Intelligence and Siri woes, Apple needs to create a clear narrative surrounding Liquid Glass in order to sell this year’s new crop of iPhones. (I imagine the commercials have already been scripted if not filmed.)

That already seemed like quite a challenge given that the only big hardware news this year is the rumored introduction of a smaller, lighter, apparently with less features iPhone Air. I don’t imagine that Apple’s traditional iPhone lineup is going to have new features to tout that makes those familiar device form factors must haves or must upgrades. 

If you’re counting on a flashy UI design change as the distraction that gets criticized as much as the issue you’re trying to distract from you’re magnifying your problems. Unless of course, you bank on criticism of the distraction further distracting from bigger issues.

Adding to that, the larger narrative has somewhat already passed by this year’s iPhones to what comes next year, with just about everyone assuming Apple’s version of folding iPhones will be the new focus. 

Sum all of that up and this is starting to feel potentially like a lost year for Apple. Sure, Apple will sell lots of iPhones, but if it can’t capture the imagination the way Apple usually does, much of the narrative will be wait ’til next year. Apple historically takes a long view. Time will tell if they have lost control of the visible horizon.

iPadOS 26

That said, somewhat under the radar, iPad beta users continue to trumpet the success of changes made in iPadOS 26. I’m looking forward to seeing that myself. That said, as much as those potential changes will be welcome, I can’t imagine that’s the tentpole Apple wants to rely on to create excitement this year.

CleanShot 2025-07-23 at 07.19.00@2x.

I mentioned the film Through A Glass Darkly in the opening of this post. The story of that classic film is about a family that gathers to try and heal after a member diagnosed with schizophrenia is released from an asylum. If you ask me, the challenges we’re seeing at Apple with design changes, Apple Intelligence and Siri among other things demonstrate that there are multiple personalities exhibiting control at various times within Apple, at a time when some turnover at the top is already underway, with quite a few calling for more.

As always, I recommend Michael Tsai’s Blog as a good source to keep track of how all of this continues to develop.

And with that, I’ll leave this update from the sidelines with this. 

CleanShot 2025-07-24 at 08.29.28@2x.

Update: The public betas for all of Apple’s new operating systems were released shortly after this post was originally published.

You can find more of my writings on a variety of topics on Medium at this link, including in the publications Ellemeno and Rome. I can also be found on social media under my name as above.